Full Weapon Table
Weapon Type |
Heat |
Damage |
Range |
Tonnage |
Critical |
Ammo |
ER Laser (Lg) |
12 |
10 |
1019 |
4 |
1 |
- |
ER Laser (Med) |
5 |
7 |
510 |
1 |
1 |
- |
ER Laser (Sm) | 2 |
5 |
255 |
0.5 |
1 |
- |
ER PPC | 15 |
15 |
746 |
6 |
2 |
- |
Pulse Laser (Lg) | 10 |
10 |
815 |
6 |
2 |
- |
Pulse Laser (Med) | 4 |
7 |
408 |
2 |
1 |
- |
Pulse Laser (Sm) | 2 |
3 |
204 |
1 |
1 |
- |
Gauss Rifle | 1 |
15 |
1820 |
12 |
6 |
8 |
LB 2-X AC | 1 |
2 |
800 |
5 |
8 |
45 |
LB 5-X AC | 1 |
5 |
700 |
7 |
4 |
20 |
LB 10-X AC | 2 |
10 |
600 |
10 |
5 |
10 |
LB 20-X AC | 6 |
20 |
450 |
12 |
8 |
5 |
Machine Gun | 0 |
2 |
175 |
0.25 |
1 |
200 |
Ultra AC/2 | 1 |
2 |
700 |
5 |
2 |
45 |
Ultra AC/5 | 1 |
5 |
600 |
7 |
3 |
20 |
Ultra AC/10 | 3 |
10 |
500 |
10 |
4 |
10 |
Ultra AC/20 | 7 |
20 |
400 |
12 |
8 |
5 |
SRM-2 | 2 |
2/missile |
497 |
0.5 |
1 |
50 |
SRM-4 | 3 |
2/missile |
497 |
1 |
1 |
25 |
SRM-6 | 4 |
2/missile |
497 |
1.5 |
1 |
15 |
Streak SRM-2 | 2 |
2/missile |
497 |
1 |
1 |
50 |
Streak SRM-4 | 3 |
2/missile |
497 |
2 |
1 |
25 |
Streak SRM-6 | 4 |
2/missile |
497 |
3 |
2 |
15 |
LRM-5 | 2 |
1/missile |
1000 |
1 |
1 |
24 |
LRM-10 | 4 |
1/missile |
1000 |
2.5 |
1 |
12 |
LRM-15 | 5 |
1/missile |
1000 |
3.5 |
1 |
8 |
LRM-20 | 6 |
1/missile |
1000 |
5 |
4 |
6 |
Narc Missile Beacon | 0 |
NA |
2 |
1 |
6 |
|
Torpedo | ||||||
Inferno SRM-2 | 2 |
2 heat/missile |
497 |
0.5 |
1 |
50 |
Inferno SSRM-2 | 2 |
2 heat/missile |
497 |
1 |
1 |
50 |
Arrow IV System | 10 |
20/10 |
12 |
12 |
5 |
Weapons management is the most vital part of BattleMech piloting. Since the Clans frown upon the wasteful employment of weapons, mechWarriors must learn to use their weapons ssytems in the msot effective yet sparing manner possible. The major distinctions MechWarriors must make when deciding on the appropriate allocation of weaponry are between ammunition-based weapons and energy weapons. Ammunition-firing weapons, like missiles and auto-cannons, always have the potential of running out of ammo. However, they generally offer the ability to reload and fire at faster rates. Although energy weapons require time to recharge in between shots and tend to build up more heat, they are highly accurate and guarantee a pilot a sure-fire weapon throughout a mission. Prior to the assignment of weapons to a BattleMech chassis, pilots are advised to research all areas of the combat mission anbd evaluate the effectiveness of the available weapons systems under the varying conditions of battle.