As far as the Trials are concerned, there are
certain realistic limitations to each gaming engine that requires limited altercations
between gaming platforms. That is, a Trial of Position that may be effective for Mercnet
will not apply to MechCommander. Listed below are all our trials. Some Trials can be used
for multiple platforms, such the Trial of Posession, Refusal, and Batchall.
Trial of Possession
This is a pretty simple Trial. It starts by the challenger issuing the
Trial to something that he believes belongs to him, this is not always a material item.
If, for example, a vital bridge must be secured, two competing units can bid against one
another for the right to attack, or hold a small Trial of Possession for the object in
question.
Trial of Refusal
Should an executive decision be reached, it can be overturned by invoking
a Trial of Refusal. A vote is then held on the matter, the ratio of votes is equal to the
forces that can be bid. If, for instance, I invoke a Refusal on a desicion, and 3 people
vote for me, and 6 people vote against me, I can can bid forces at a 2:1 ratio (against
me).
Trial of Batchall
Whenever you bid in a Trial, you Batchall. This is a different form of
Batchall however, in which a lower ranked warrior challenges a higher ranked warrior to a
Trial of Batchall. Only the Khan has the power to authorize such a challenge, and there
must be good reason to do so (not upholding one's station is one reason, being able to
defeat them in combat is not). If it is approved, then the warriors will bid their forces
and engage, or they may fight in single combat. Should the lower-ranking challenger
succeed, he gains the rank of the pilot he challenged, and the loser will gain the lower
rank. Should the defender be victorious, the matter is dropped completely by the
challenger.
Trial of Grievance
If there should be a major dispute between two warriors, when it becomes
clear they can no longer settle their differences diplomatically, they call on the Keshik
to authorize an official Trial of Grievance. Both participants bid on the mission, the
forces invovled (also single-combat can be effected) and the conditions. Victory is
claimed when their opponent is disabled or destroyed, after the Trial, the losing party
admits their wrong-doings and steps down. Authorization of a Trial of Grievance will
enable that point to be made official for all to see, but it takes two-weeks for
authorization to be allowed. If the participants cannot agree on bids or location, then
the OathMaster sets a middle-grounds to fight on. A less formal Honor Duel can be effected
on the spot by two disagreeing participants, while this is not official, it settles the
problem promptly. You are urged to go through official channels.
MercNet Trials
During all MercNet Trials, the Candidate
must pilot his own 'mech. This is the 'mech he is assigned on the Roster, he pilots this
'mech in all MechNet, MercNet, or Mech3 Trials. If you do not like the 'mech you are
assigned, you may request a differing one (all NAIS chassis allowed). The only
restriction is your rank, the higher rank you have the heavier 'mech you may pilot.
Bloodnamed pilots have no tonnage cap. You may Trial of Position or Blooding daily.
Trial of Position
ADL C3. Hallowed Ground, Death Dance, or Valor. Zellbrigen. Candidate
and up to Three Officers.
Any Candidate may Trial for higher rank. For this, he must challenge up to
three officers of equal or higher rank. Instead of basing progression through the ranks on
how many Officers are destroyed, the Officers participating must meet the following
tonnage for the Trials:
MechWarrior 4th Class: 45
MechWarrior 3rd Class: 55
MechWarrior 2nd Class: 80
MechWarrior 1st Class: 95
Star Commander: 140
Nova Commander: 160
Star Captain: 180
Nova Captain: 190
Star Colonel: 200
Here is a hypothetical situation for better
understanding. You are a MechWarrior 4th Class, you find a pilot of higher rank. He has to
pilot a StormCrow to make the alloted 55 tons. If you were a MechWarrior 1st Class, and
wanted to Trial for Star Commander, you could do two things: 1) Find
a single MW1 or better, and have him pilot a summoner (70t), kill him, have him regen and
kill him again (to make 140t), or 2) find two MW1 or better.
Between them they decide if they will each pilot a 70t 'mech, or if one will pilot a 100t
'mech and one pilot a 40t 'mech. Once in combat, the candidate decides who he will
fight first. Yes, elementals can be selected also, but they must regen equal to their
tonnage (elemental = 1 ton). Candidate never regens in a Trial of Position, unless it is
required due to the DHS bug. During the Trial of Position, the officers may pilot a 'mech
beyond that which was assigned to them on the roster due to conformity to ToP rules, which
center around the Candidate.
Trial of Blooding
Prefabricated Officer 'Mechs. Death Dance, Hallowed Ground, or Valor.
Zellbrigen. Candidate and Three Officers.
This Trial requires that the Officers pilot three prefabricated designs; a
jenner-iic, hellbringer, and timber wolf. The Officers must already be blooded, and the
Candidate decides who pilots what. The Candidate of course pilots his own assigned 'mech.
The Officers must be engaged in this order: Officer 1, Officer 2 and Officer 3
(jenner-iic, hellbringer and timber wolf). If Candidate breaks zellbrigen by firing upon a
shutdown officer, that Officer may power up and engage. Upon completion, the Candidate may
e-mail the webmaster on the requested bloodname (if successful).
MechCommander
There was some dispute as to how these
Trials should be effected, as seeing the game evolves around the skillful use of
pilots instead of the skill of the pilots themselves, and strategy was paramount
as compared to using a single pilot effectively, it was decided that the skill of tactics
should be tested as opposed to the traditional single-combat engagements. Zellbrigen may
be challenged, but once engaged it is considered too much of a bother to disengage for the
sake of formality.
Trial of Position
You must challenge someone whos rank is
equal or greater than the rank you wish to obtain, and you can only gain one rank per day.
Note that the rank you are obtaining can only be one rank higher than your current rank.
You must win 2 out of 3 games. Mission is of candidate's selection. Unlimited RP - Both
sides have 4 Light, 4 Medium and 3 Heavy/Assault 'mechs. No vehicles allowed. Standard
'mechs only, A, W, or J variants.
Trial of Blooding
Challenge a blooded pilot to a Trial of Bloodright, the mission is of the
candidate's choice. You may fully customize all 'mechs and take any vehicles you wish.
However, the candidate may only take 8 'mechs/vehicles while the bloodnamed warrior may
take 12 (but not customize them). Success depends on strategy, not on the speed of one's
fingers. Only one battle is fought to determine outcome, and candidate may only Trial for
a bloodname once per day
Falcon Mech Assignments
Each pilot is assigned a 'mech, for sim-trials (i.e.,
MercNet, NetMech, Mech3 etc.) candidates are expected to take these 'mechs. The tonnage of
the 'mech you may request to be assigned is based on your rank (unless you have a
bloodname, then you may request what you like). The following rank/tonnage table is thus
made (if in a Trial, use closest match possible):
Sibko Cadet - 20 Tons (default
Howler)
Sibko Ristar - 35 Tons (default Kit Fox)
MechWarrior 4th Class: 50
Tons (default Conjurer)
MechWarrior 3rd Class: 55 Tons (default Storm Crow)
MechWarrior 2nd Class: 60 Tons (default Mad Dog)
MechWarrior 1st Class: 65 Tons (default Hellbringer)
Star Commander: 75 Tons (default Summoner)
Nova Commander: 75 Tons (default Night Gyr)
Star Captain: 85 Tons (default War Hawk)
Nova Captain: 95 Tons (default Turkina)
Star Colonel: 100 Tons (default Bane)
Galaxy Commander, Aide de Camp: No
Limit.
saKhan, Khan, ilKhan: No Limit.
Bloodrights
In Jade Falcon, you Trial for your Bloodname in combat,
and only three people can hold that particular Bloodname. There are
loopholes, however - if you won your bloodname in a different Clan, you may bring that
bloodname to Jade Falcon. If it is a bloodname of a Clan other than Jade Falcon, that
bloodname shall be added to our bloodpool - however this does not mean other Falcons may
trial for that bloodname (because we do not hold rights to the bloodname). Once you attain
your bloodname, it is with you always. And yes, you can Trial for an identicle Jade Falcon
bloodname and take that to this Jade Falcon, hence the loophole - we consider it only fair
however.
There are stipulations for which Bloodname you can trial
for. You can always Trial for General Bloodnames, but you can only Trial for
"MechWarrior" bloodnames in a MechWarrior sim (i.e., MercNet). You can only
trial for Elemental bloodnames in a FPS type game (i.e., Rainbow6, to which the Ghosts of
the Black Watch are expanding). Jade Falcon is currently not in any aerotech/flight sims,
so the Pilot bloodnames are currently unavailable. If you attain a specific bloodname, say
an Elemental bloodname in Rainbow6, you keep that bloodname even if you play MercNet. The
reason for this is because each bloodname gives its holder a natural aptitude for that
skill, as it is inherant in his genetical makeup.
General Bloodnames
- Chistu
[Dark Angel, Dragonfly, Charon, -A-, RedEye]
- Hazen [Lordface, Pumper, Wiz, Executionier, Angel,
EvilDoer/Commendant, Hellbringer, Strider]
- Malthus [Kenetix, Widowmaker, Nikolai, Dogmeat]
MechWarriors
- Helmer [Rolling Thunder]
- Buhallin
- Roshak [Kane]
- Pryde
[Nightmare, Wight, NightShadow]
Elementals
- Icaza [Masters, ruiner, Zillah, Cal]
- Mattlov [Strafe, Cogburn]
Pilots
- Binetti
- Thastus
- Von Jankmon
In a previous league, we absorbed Clan Steel Viper whole,
and as such we also hold exclusive rights to those bloodnames (this is a role-playing Clan
to some extent). They are listed below and considered less prestigeous than the Falcon
bloodnames:
General Bloodnames
MechWarriors
- Ahmen
- Andrews
- Mercer
- Moffat
Elementals
Pilots
Beside some bloodnames are the names of the Warriors
which held that lineage, they are grayed out - the current holder(s) of that bloodhouse
are in red. Below are the holders of Bloodnames outside of Jade Falcon - note that you
cannot trial for these:
- Crichell (Jade Falcon Canister) [AutoFire]
- Grey (Ice Hellion Canister) [The Kid]
- Hawker (Diamond Shark Canister) (MechWarrior) [Wolf]
- Nagasawa (Diamond Shark Canister) [RedEye]
- Kabrinski (Ghost Bear Canister) [H@VoK]
- Kerensky (Wolf Clan)
[RoninWolf]
- Kell (Wolves in Exile Canister) [ShadowWolf]
- Kryla (Ice
Hellion Canister) [DarkDemon,
Aaron Foo, Garibaldi, Cobra]
- Raine (Fire Mandril Canister) [Charon]
- Roberts (Ghost Bear Canister) [Dread Pirate]
- Winters (Smoke Jaguar Canister) [Strider]
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